2016年11月4日 星期五

Slider應用

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
float gnum=0;
float jnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
jnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, jnum, 1.0F); // (紅red,綠green,藍blue,透明)
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();
img3.color = img.color+img1.color+img2.color;

}
}



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